The Complexities of Revenue Sharing
This article was originally published in Game Developer Magazine. It was the fourth in a series of business columns that I am writing for GDM. Some lessons are harder to learn than others. One of the...
View ArticleSpry Fox seeking Senior Engineer
Spry Fox is looking to hire a senior-level engineer/developer. If you are not this person but know someone who is, we would be very grateful if you introduced us! Job title: we don’t really do titles....
View ArticleGoodbye RotMG
It is hard to let go of something you’ve worked on for such a long time, but such is life. After a rather successful launch of Realm of the Mad God on Steam and Kongregate, our partners at Wild Shadow...
View ArticleThe Magic of F2P
This article was originally published in Game Developer Magazine. It was the fifth in a series of business columns that I am writing for GDM. The first successful f2p games — aka “games whose primary...
View ArticleYour First F2P Game: Where You Will Go Wrong
A video of my 2012 Casual Connect lecture is now freely available online. TY to Casual Connect for sharing it!
View ArticleSpry Fox settlement with 6waves
As several news outlets have discovered, we have amicably settled our lawsuit with 6waves. We are very happy with the outcome and glad to be finished with this matter. The full terms of the settlement...
View ArticleAvoiding tunnel vision
This article was originally published in Game Developer Magazine. It was the sixth in a series of business columns that I am writing for GDM. Back when I worked for Xbox LIVE, I frequently commented on...
View ArticleThe Power of Relativity
This article was originally published in Game Developer Magazine. It was the seventh in a series of business columns that I am writing for GDM. One of the most frustrating things a game developer will...
View ArticleF2P game publishing is a tricky thing
When Christian Nutt asked me to write an article for Gamasutra on the topic of publishers, I wasn’t sure what to do. Spry Fox is relatively committed to self-publishing our games and I haven’t kept up...
View ArticleThe Affordable Care Act
Warning: this rare post of mine has nothing to do with games. Worse yet, it’s political in nature! I know, I know… how self-indulgent of me. If you’re easily offended by political commentary, skip this...
View ArticleAlphabear Postmortem (My GDC 2016 lecture)
I did a 30 minute postmortem on Alphabear at GDC San Francisco, and the good folks at UBM were kind enough to make it freely available online. Check it out! http://gdcvault.com/play/1023505/Alphabear.
View ArticleLessons learned from 7 years of Spry Foxiness (Unity Dev Day keynote)
The lovely folks at Unity asked me to keynote their Mexico City conference, and asked me to focus on topics that would benefit independent game developers. I ended up trying to summarize the most...
View ArticleWelcome to the world, Alphabear 2
Today, my Spry Fox family and I launched Alphabear 2. This game is very special to me and I want to tell you why. The first Alphabear – a quirky English word puzzle game, for those of you who haven’t...
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